News and Guides for Diablo Games

How long will the episodes of the fourth season of Stranger Things last?

The fourth season of Stranger Things is positioned to be the largest Netflix event in 2022. Although only the first half of the new adventures of Mike, Eleven and company will arrive on May 27, recently it was given To know that the following episodes are not only one of the most expensive in the history of the streaming company, but that will also be the longest throughout the series .

Recently, Netflix shared new information related to the fourth season of stranger Things, where it was mentioned that The new chapters will last the same as a movie . This will be the times:

-Episodes 1-6 = about 1 hour and 15 minutes each

-Episodio 7 = 1 hour 38 minutes

-Episodio 8 = 1 hour 25 minutes

-Episodio 9 = 2 hours 30 minutes

Along with this, It was confirmed that the budget for episodes is $ 30 million dollars per episode . Although the standard is between 45 and 60 minutes, remember that the blockbusters of recent years have expanded their limits, with series such as Game of Thrones also lasting almost 1 hour and 30 minutes.

Stranger Things Will NEVER Be The Same After Season 4.. Here's Why
The first half of the fourth season of stranger Things will premiere on May 27, 2022. On related issues, here you can see the new advance of the series. Similarly, Netflix premieres animated shorts of stranger Things.

Editor’s note:

Considering that there is still one more season in development, these times are unusual. We are accustomed to the series go beyond the limit to which we are accustomed to the great finals, which will happen at the end of this season. It will be interesting to see what will happen with the fifth season.

V Rising will arrive at consoles? Everything we know about its launch in Xbox, PlayStation or Switch

Independent development came to rescue the video game market for the lack of news and V Rising has become the fashion game in Steam . A vampire adventure that is presented in the form of ARPG and that is only available for PC players. However, there are few Xbox, PlayStation or Nintendo Switch players who wonder what they can expect for their platforms. Nobody wants to miss a great title and even less in a drought time.

Will v rising on consoles are launched?

The first thing we should know is that V Rising is not currently available on any console. However, that is not the worst of the situation. Most of the games that are launched in early access do so with a temporary exclusivity on PC. This is not a universal truth, but a usual modus operandi since focusing on a single platform is much easier and computers offer more facilities to developers. Especially, in a genre like this.

In any case, the worst news for PlayStation, Xbox or Nintendo Switch players is that The plan to make a PORT is not even in sight . It is true that we should not close any possibility since both the Genus of the ARPG and many titles that were initially planned for more platforms that have managed to make the leap. However, with an early access release that has just taken place on May 17, it will have to spend a lot of time before the game reaches the aforementioned platforms.

V Rising - What You Need To Know Before You Play

V Rising is not yet compatible with a command

What makes us most pessimistic with respect to a V Rising launch on consoles is the fact that is not even compatible with command . Developers have considered that the best way to enjoy the game is with keyboard and mouse, ensuring that during their tests even less familiar players with this system were able to adapt. In this way, although it is possible to plug an Xbox, Playsation or Switch controller and make it work; You can’t even configure all shortcuts.

As in all cases, the final decision will depend on the community. If V Rising is able to stay fit, be a long -term success and the players continue to ask that it come out on consoles or a command can be used it is very possible that it ends up happening. However everything will depend on how the passage of time resist .

Xbox announces Game Pass games for May left

Like every week, here we are again. Xbox has announced the titles that will be added to Game Pass in the two weekly remaining of the month, to complete the May Games that have been adding from day 3. The first additions of this batch will arrive today will arrive today will arrive today will arrive today same, while the last ones will extend until Friday 27. As always, we are going to it.

Today, May 17, it comes strong, since five new games are added. Two of them are available for all systems (Xbox, Cloud and PC consoles): Jurassic World Evolution 2 , this Frontier and Umurangi Generation Management Title in its Special Edition, a game of First person photography that arrives at Game Pass with its launch for Xbox. The same day will arrive at PC Her Story , the particular mystery game of Sam Barlow, while the first skate will be published in Cloud Gaming through EA Play. The one that is missing is Little Witch in the Woods for consoles and PC, a narrative game that comes in an early access form on the same day of its premiere.

Xbox Game Pass Games To Play Right Now

Next Thursday, the 19th, will be incorporated Farming Simulator 22 to the Microsoft subscription on all platforms so that we can get to work with our farm, the same day in which it will also be added Vampire Survivors For PC, a roguelike full of hordes of enemies.

On Tuesday 24 another pair of games are added: Floppy Knights (cloud, PC and consoles) and Hardspace: Shipbreaker (PC). The first coincides with its launch on all platforms, and it is a strategy game and deck creation in which shift fighting are part of missions that we have to make to help our neighbors. Hardspace, which also arrives with the exit of its early access, is a game in which we will have to disassemble and cut spacecraft to obtain valuable materials to settle a debt with a megacorporation.

On the 26th it arrives alone Sniper Elite 5 for consoles and PC, the new installment of the mythical Saga of Reborn snipers, on the same day of its launch. The last spike will be that of Thursday 26, and will include Cricket 22 on PC and Pac-Man Museum+ (this collection with 14 games of the saga) out of all systems.

Of course, the hurry parrophy. On May 31, seven games will leave the service: EA Sports NHL 20, Farming Simulator 19, Knockout City, Resident Evil 7, Spellforce 3: Soul Harvest, Superhot Mind Control Delte and Yes Your Grace.

Interview of Wow: Wrath of the Lich King Classic with Brian Birmingham

Wrath of the Lich King Classic Interview - Lead Dev Brian Birmingham - Countdown To Classic Podcast
Colleagues from Wowhead interviewed the leading engineer-programmer World of Warcraft Classic Brian Birmingham. In their material, they affect the topics that are related to Wrath of the Lich King Classic as a whole, and with the search for dungeons, the CD of the raids, the change of race, the balance of fractions, the double specialization of talents and the PVP in the arena in particular. For you, we translated everything that was discussed there. You can familiarize yourself with the original by the link.

CALLISH conclusions

Here is a brief presentation of some key conclusions from this interview with Brian Birmingham:

  • Due to the fact that Wrath of the Lich King Classic was deleted by the search for dungeons, the developer team is looking for various ways to improve the experience of players when looking for a group.
  • The team discussed a change in how the CD raids works in order to find out how to reduce the number of “mandatory” visits to which players can feel obligated after heroic raids are available.
  • Services for changing races and fractions, most likely, will not be available in Wrath of the Lich King Classic, and the team studies various ideas on how to balance racial abilities, considering something fantastic.
  • The imbalance of fractions is a serious problem for the Classic community, and the team is looking for ways to solve the problem regarding the population of the worlds and lakes of ice shackles.
  • In Wrath of the Lich King Classic, the mechanics of clashes with bosses before and after nerf will not matter.
  • Double specialization of talents will not be limited in Wrath of the Lich King Classic.
  • The Classic developers team considers various ways to introduce a valor arena in Wrath of the Lich King Classic.

Brian Birmingham : Thank you for talking to me! I really appreciate the opportunity to talk about some of these all the more detail!

Deleting Dungeon Finder in Wrath of the Lich King Classic

Question : One of the hot problems of the community is to remove the dungeon search tool. One of the central parts of the conversation – what will happen to the insignia if the search for the dungeons is deleted, what type of system the team considers to help with the search for the group, and finally, will the search for the dungeons are in order if it is not cross -hearth? Can you share information on the topic?

Brian Birmingham : Firstly, I want to emphasize that our goal is to provide a tool that facilitates the search for groups without prejudice to interaction between people. Over the past years, many versions of group search tools have appeared in World of Warcraft, and we can learn lessons from each of them, including an accidental search for dungeons. We look at the modern search tool for ready -made World of Warcraft and the Burning Crusade Classic group for inspiration and ideas.

Looking at modern tools, we consider it attractive and optimized by the flow of a user interface that helps you find the action you are looking for. We also believe that it makes sense to declare your role in the group, so that it is clear what roles you already have and what you are still looking for – perhaps we will borrow these ideas. But, as you mentioned, the group between the regions is one of our problems with modern tools. When you are unlikely to see your classmates again, this can make your interaction more transactional, which can unintentively provoke other negative social actions.

What we like about the Burning Crusade Classic tool is that you can announce your availability without registration for organizing a group. It is nice to be able to say: “I’m affordable, but I do not want to lead.” We heard from some players that they really like to work with the grouping tool in this way, so we want to support this behavior. The biggest problem with the Burning Crusade tool is that it is not used little, so we would like to make it more attractive by optimizing its interface or adding an incentive to try it.

You also asked about emblems. It is important to remember that the emblems fell out of the bosses both in the dungeons and in the Wrath of the Lich King raids. Before the introduction of the dungeon search in patches 3.3, there was also a daily quest aimed at a specific dungeon, for which bonus emblems were given, which replaced the bonus of accidental search for the dungeons. We are currently planning to restore this bonus for daily tasks.

As for the LFG channel, we know that some major worlds see a lot of spam in this chat, and we have several ideas on how to clear it. We consider the possibility of making some changes in the season of skill that reduced spam, and soon we will have more information on this topic. It is worth noting that the policy of advertising on the group search channel applies to both classic and modern WOW.

Finally, and, perhaps, the most important thing will be a way to get a cheerful pug. We know that you have not forgotten this little guy, and we too. It will be available through intra -game activity, probably associated with the group, as was originally. We are still talking about the specifics, and we are also interested to hear ideas from the community about this.

Change Raid CD in Wrath of the Lich King Classic

Question : The team talked about a possible change in raid CD to reduce the number of times when players feel obligated to launch the same raid instance during this week. The problem is that the affordable production for different levels of complexity/size of the raids varies greatly, how will the team solve this problem?

Brian Birmingham : the idea to change the CD of the raid was born from some negative memories of starting the trial test four times a week, and we think that this is where the problem is most obvious. This meant that the players prematurely stopped launching Uldar, completely replacing it with various configurations of the Crusader Testing. This was caused by access to all four levels of complexity every week, and by the fact that even normal equipment for 10 people from testing the crusader was better than almost anything from Ulduar.

A sharp improvement of equipment in the test of the crusader also directly led to some problems described by the developers at that time, for example, to the “cold of the throne” in the ice crown. So, we consider the changes here, but we want to act carefully.

At a minimum, normal and heroic regimes will most likely be separated by kuldown, and heroic regimes do not exist before the “test of the crusader”. We could try to make them activated gesture modes, as it was in Ulduar, which in essence would make them separate one common CD.

We are interested to hear reviews on the topic. The presence of several difficulties of the same raid was new in Wrath of the Lich King, and as a result we tried many variations with the kuldowns of the raids throughout the addition and subsequent additions. Whatever we decide, we would like it to be the same system, and not changing from patch to patch, as it was in the original version.

Change of race and fractions in Wrath of the Lich King Classic

Question : Several interviews said that the team was “not sure” whether they will add a change of race and fractions for Wrath of the Lich King Classic. In addition, it was suggested that the restrictions on the PVP server were removed during the original WRATH due to the faction change (the restriction was that you can only have 1 faction of characters in the PVP realm). Why doesn’t the team want to add this function, and is there any other information that you can share?

Brian Birmingham : it depends on how each of us sees our connection with the game, and also on whether you consider your account as a set of achievements or as a set of characters with unique experience. Part of the attractiveness for some players is the feeling that they enter into a fantastic world, which, although it is not real, it seems that it can be real. We noticed great interest from the role of the role -playing games in the initial launch of Classic, and part of the attractiveness for this audience is that your impressions are consistent with the world in which you are. The meaning, if a giant Tauren can stun you with a hoof blow to the ground, while a tiny dwarf can break out of confusing roots, and there is no reason in the world why Tauren could suddenly become a gnome or vice versa.

On the other hand, PVP players are more concerned about their personal achievements and a game field than the story of their character. The abilities of each race have changed between Burning Crusade and Lich King, and they want to access what is considered the best abilities, while maintaining the achievements and titles that they have already earned.

For example, in Burning Crusade Classic, we provided the alliance with the seal of a martyr, so that something like this is not quite excluded here, but this is a more difficult task than a simple reflection of the press of the paladin. To illustrate why this is a problem, let’s return to the previously mentioned example of tauren and gnomes. Imagine, if we gave everyone the strength of the gnome: this would remove the opportunity to use a combat clamp for players-toureds if you thought you have a creative way to use it. Or, for example, if we gave everyone the opportunity to choose any race in the arena, this would prevent your ability to predict the enemy and confront him. In the end, you usually do not expect to see War Stomp from the gnome, but players know that Tauren can do it.

We would like to do something more fantastic to solve this problem, but we still do not know what exactly. We joked about the complete ban on racial abilities and the presence of goblins-arbitrators who run out on the field to throw a red card if you use it, and although we most likely do not do anything stupid, this gives you an idea of how We would like to solve this problem.

As for the restriction of the transfer between PVE and PVP servers and the restrictions of PVP servers with one faction for each account, we are still talking about this and probably soon telling more.

imbalance of fractions and Wintergrasp in Wrath of the Lich King Classic

Question : Speaking about fractions… The problem of imbalance of fractions is always the subject of discussion in Classic. In Wrath of the Lich King, the lake of ice shackles and Arkavon’s vaults have a huge impact on the balance of fractions. How is the developer team going to solve this problem? In addition, how much a buff of resistance is folded – I would not mind playing a robber with 100 stacks of resistance on the lake of ice shackles!

Brian Birmingham : When Olo was originally launched, this was one of the things that unintentionally led to the imbalance of fractions in different worlds. With an accessible change in the faction and the “Arkavon repository”, locked in Olo, if your faction cannot win, it would probably be better to surrender and change the faction. Although we do not plan to allow the change of fraction, you can still simply go to the world where your faction dominates, and we do not want to encourage the further imbalance of fractions. Our current idea is that perhaps there will be a kind of back door to let you into “Arkavon’s storage”, if you are not currently controlling the lake of ice shackles, but this entrance will cost something, so you have There will still be an incentive to participate in competitions.

On the other hand, as you determined, you just need to achieve a reasonable match in a world where one side dominates greatly. I think that you understood something with the idea of 100 stacks of perseverance. If you like the idea to play for a strong outsider, maybe others will like it! Maybe this motivates people to play for a weaker fraction? In the history of World of Warcraft, the balance of factions has always been difficult to solve, but the imbalance occurs due to the fact that players play where they want and they like to play where they have an advantage, therefore, perhaps an increase in heaven resistance is answer.

We are still considering the options here, but the big stacks of resistance and the back door in the “Arkavon’s crypt” are our main applicants for how to cope with the “Lake of Ice Oks”. We are interested to hear what people think about these ideas.

Meetings with bosses in the states of “before” and “after” nerf in Wrath of the Lich King Classic

Question : One of the most exciting aspects of the upcoming phase 5 TBC is meetings with bosses to nerf on the “Sun Colle Plateau”. Will this trend be preserved in Wrath of the Lich King Classic, and can players expect clashes before Nerfom in each raid?

Brian Birmingham : In Burning Crusade, many fights, especially at the beginning of the game, began in an incredibly difficult condition, and then were intentionally weakened so that the players could catch up. We introduced the levels of complexity to Nerf, because in this addition it would be a big mistake to miss more complex versions of the bosses.

In Wrath of the Lich King, this was not the case. There were simply not many “catching up” nerves, with the exception of several points, such as nerves of health in Naxramas and direct transitions to Sapphiron and Kel’Tuzada. We plan to view these emissions and see if it makes sense to supply them in the initial state, but we do not plan to create a system before/after about this time, since there are not many changes that deserve attention as it was in a flaming crusad.

On the other hand, we are looking forward to the original progressive aura of Nerf, which became stronger every week in the “Citadel of the Ice Crown”. Initially, you could talk to the NPC to completely remove the aura of progressive nerf, and one thing we consider is to make the number of stacks selected, therefore, if your group wants to try it with a slightly smaller number of non -number every week, you can configure it a little, Until he reaches his most powerful form.

We think that serious raiders have many problems between this and the complex “Ulduar” modes, although we understand that today players are much more experienced than in 2009. We are talking about what we can do in order to complicate the task, but we also want to make sure that the raids are not so complicated as to scare off speedranners or players who simply want to hang out with friends and spend the evening, destroying Internet drives.

Stop bots in Wrath of the Lich King Classic

Question : Unfortunately, the death knights can be created without a character of the 55th level, which means that bouts accounts will be able to start from the 55th level, which can aggravate the problem with the bots. Does the team know about such an opportunity and is there any measures to combat bots in Wrath Classic?

Brian Birmingham : Yes, and this is one of the reasons why you can create only one death knight without restrictions. We do not want to create a situation when you suddenly have an army of pharmaceous altas on servers throughout the region.

Messages of players about the bots noticed in the world is one of the things that helps us track them down, and we have an improved reporting system with the right mouse button, which is now part of the modern World of Warcraft, and which will also be in Wrath of the Lich King Classic. The new system is designed to standardize categories by which you report people to make it easier to track messages about bots compared to fraud of a different kind. He also automatically collects some additional information that is designed to help us work on it on the scale in which the problem arises.

Question : During the original Wotlk, players who had a key to access to Algalon an observer of 10 or 25 people and were not yet stored in the dungeon, could enter the zone, accept the call from the criminal and open the gate, all before preserving In the ID raid. Is this what the developer team put an end, or is it just smart use of game mechanics?

Brian Birmingham : This is what we would like to fix.

We value the ingenuity of our players and the creative use of game mechanics, but we like it when this mechanics supports the internal logic of the game. Even if this logic is magical or supernatural in nature, it should still be meaningful and coordinate with itself. Raid locks are designed so that the group that tried to make a raid is together to prevent the participation of an individual in more than one raid per week. Permission to someone who is not included in this group, to enter and provide special opportunities for several other raids, contradicts this imagination.

In short, this is just a bug, and we plan to fix it. Thank you for reminding!

Double Specialization of Talents in Wrath of the Lich King Classic

Question : on Twitter it was mentioned that specialization on two talents would be in Wrath Classic, but with restrictions. Can you clarify these restrictions and why does the team believe that they should be limited?

Brian Birmingham : I’ll start with the fact that we no longer consider any new restrictions, besides the fact that it was originally part of this function. You cannot change the characteristics in battle, on the battlefield or in the arena. So you will not do it at the whim. This is all that was originally true, and we will also send him this time.

Motivation to consider the possibility of its change arose due to the desire to encourage people to experiment with interesting specifications or hybrid specifications. Some of us, including me, believed that double specialization would lead to one specialization for optimal damage per second, and the other for optimal tanking or treatment, and we wanted people to feel that they needed a specialization that balances these Roles can be fulfilled either from them, it was still an acceptable choice, so you could bend in a tank in battles with several tanks and not feel like a burden in battles, where fewer tanks or healers are required. This led to the fact that we thought about such things as the need for a recreation area, the use of a folio of a clear mind, a ban on its use in dungeons and the like. But we heard a lot of reviews from people saying that double specialization gave them freedom to experiment more, and this is good.

PVP and Arena in Wrath of the Lich King Classic

Question : One of the amazing (and funny) things that the developer team did in Burning Crusade Classic was the addition of tornadoes for the first season of the Arena of the Nastrand. Well, in Wrath of the Lich King, the valor ring was presented as a arena map and many changes have underg1. I believe that it was a patch 3.2.0, when the fiery walls were removed from the map. Is this what we can see in Wotlk Classic?

Brian Birmingham : I’m glad you liked them! They certainly led to some memorable moments. We really see part of our mission to provide people with some of the unforgettable impressions of the past, and sometimes things were sophisticated because they had some roughness. But ultimately, we do not want to introduce something that seems erroneous or inconsistent. We talked about the Arena of Valor, and the opinion of the team is not unambiguous. Some people want it to be launched without fiery walls, others want it to keep pillars and flame mechanics, but be limited by skirmishes, not rank matches. We probably land somewhere in the middle. My favorite idea is to block the pillars when starting, but leave the fiery walls for one season.

But, having said all this, I’m definitely not going to make the final decision. We have much more experienced PVP players than mine, and I am sure that they will make the right decision, as soon as we delve into the details and see how the pillars and fiery walls work inside.

Question : Speaking of arenas, engineers were able to enchant their shoes with nitro -accelerators, which allowed them to fly forward. This could be used during a certain period during the original WotLK, before it was ultimately removed from the game. Could this be returned from some part of Wotlk Classic, similar to Tornado in Karenda?

Brian Birmingham : Perhaps, but we are not yet sure of the details. We want your race and your profession to be an expression of the personality of your character, and not something that you need to constantly change in order to be competitive in raids or in the arena. Nevertheless, we also like the idea that the first season can be a little more funny, while later seasons will become more serious, so this is still an open discussion. We like something that changes the arena strategy every season. Both cyclones and our list of prohibited items served this goal in Burning Crusade Classic, so we will probably do something like this again. We hope that this will give people something exciting in order to look forward to every season, not feeling that they need to constantly chase the dish of the month.

Multiversus, the fighting game with Warner characters, will have Beta open in July

Multiversus comes loaded with news, because they have shown a new trailer, confirmed new characters and set a release date for an open beta. The video, of course, is the one you have up here, and serves to present these novelties, which include among their new characters the demon of Tasmania (Taz in Looney Tunes), the iron giant (The Iron Giant) and Velma (Scooby -Doo).

De la Beta, on the other hand, have not commented on many details, beyond that all users can access without prior registration and will take place in July of this year. The updates of this free-to-play, yes, they arrive casually near the premiere of their closed alpha that will begin next Thursday, May 19 and will be available until day 27.

MultiVersus HUGE NEWS! Beta Info, NEW Trailer & MORE Characters
Like the final title, these tests will have Cross-Play among all their systems and, at least to the one in a few days, we can access through this link.

In addition to the new characters, it has other Warner franchises such as Jake and Finn as an adventure hour, Wonder Woman, Batman, Superman, Tom, Jerry, or Shaggy of Scooby Doo, each with specific skills. The characters will be customizable and can be used in three different modes, both online and at local play: 2Vs2, 1VS1 or 4 players in a all against all. Multiversus, whose combat system reminds the proposal of Super Smash Bros., was presented in November last year after a multitude of leaks.

Multiversus will be available at some point in this year for Xbox One , Xbox Series X and S , PlayStation 4 , PlayStation 5 and PC .

New Horizons ships more than 2 million in Japan

The philosophy of Stoicism - Massimo Pigliucci
Niko Partners’ main analyst, Daniel Ahmad, recently said on Twitter that Total Nintendo Crossing Animal shipments: New Horizons (including digital sales figures) in Japan had apparently exceeded 2.5 million units during Of the first three days of the game. Although Animal Crossing is also at the top of the sales ranking in the United Kingdom, it should sell well in several regions and these sales figures in Japan have pushed the Nintendo Switch to become the Nintendo console The best -selling in Japan. Animal Crossing: New Horizons is now available exclusively for the Nintendo Switch, with an update of the first day published a few days before the release of the game.

“First expedition and digital sale for Animal Crossing: New Horizons in Japan seems to have exceeded 2.5 million units in its first three days,” said Daniel Ahmad on Twitter. “Which makes it the biggest opening for a switch game in Japan and the greatest opening for the animal crossing series from afar.” With Pokemon and Super Smash Bros.ultimate beating sales records for their respective versions, it is refreshing to see the Nintendo Switch continue to succeed with large versions such as the last opus of the Animal Crossing franchise.

Given the number of 2.5 million and the launch of Animal Crossing: New Horizons in the United Kingdom 3.5 times more successful than the previous opus (New Leaf), it is sure to assume that this exclusivity Nintendo Switch is On the right track to be the most successful title in the series. The developers hope that the game helps people cross the pandemic of Covid-19 around the world and we think that this already helps in this regard, with millions of players taking their minds around them to create their Ideal island.

Are you one of the millions of animal crossing players who needed New Horizons from the first day? Let us know in the comments below!

Released at Steam of Chess -style rogue light strategy game “SHOTGUN KING: THE FINAL CHECKMATE”. Checkmate is also a shotgun.

On May 12, developer Punkcake Delicieux launched the chess -style rogue light strategy game “ Shotgun King: The Final Checkmate ” for PCs. The price is 800 yen. This work has been distributed on ITCH.IO since April, and has been on Steam.

“Shotgun King: The Final Checkmate” is a strategic game with a roggy -like element that looks like a chess. The protagonist is a black king. He was a long -lasting fallen king. As a result, his subordinates were pulled out by the white king, and even the knights and his wife’s queen were abandoned. Without hearing the last warning from the bishop, the black king will put a shotgun in his own revenge (resentment).

On the board, there are multiple white pieces and only one black king. The game progresses for each turn. King can move in eight directions up, down, left and right, and diagonally. You can move the king every turn or shoot the enemy piece with a shotgun. A shotgun can do great damage as you shoot at a close range. After shooting, move again and reload the shotgun. The goal is to hit the white king while kicking the surrounding pieces. The enemy camp moves multiple pieces every turn. Since the opponent’s piece also moves according to the rules of the chess, it is necessary to go around while determining which piece will move and where. Black king may die in one shot if the opponent’s piece is checked.

Every time you clear the stage, the player can get a permanent upgrade. You can increase the range of shotguns, increase bullets in a wider area, or reduce the HP of white pieces in exchange for range. However, players do not unilaterally upgrade. All black king upgrades are also set with the upgraded white camp. Bishops have been added to the enemy, two nights are added instead of one bishop, and all players are enhanced and traded off. The player will build a strategy while determining the balance of such strength.

“Shotgun King: The Final Checkmate” is based on the winning works that participated in Game Jam Ludum Dare 50. The prototype that participated in the jam was produced in 72 hours. Currently, “Shotgun King: The Final CHECKMATE” is distributed for free of charge. In the demonstration version, you can play games equivalent to endless mode with half the number of upgrade cards in the product version. The product version includes story mode, including five types of difficulty, Steam achievements, and MOD support. In the future, it seems that balance adjustment, bug correction, localization, etc. will be promoted in the demo version along with the product version update.

“Shotgun King: The Final Checkmate” is on sale for PCs at Steam/Itch.io. The price is 800 yen for the Steam version, and the itch.io version is more than $ 6.00US (users can adjust the purchase price). In addition, the Itch.io version is also provided with a Steam key in addition to the game file itself.

Price explosion at Nintendo & Co: Old games develop into real treasures

If you have a few really old retro games lying around in good condition, you can sometimes earn a golden nose. The market for antique games from Nintendo & Co. are booming – the prices keep shooting up.

Pawn Stars: SUPER RARE Nintendo Demo System is a HIGH SCORE FIND (Season 18) | History

Pokémon & more: Old games will be appreciated

If you got into the gaming quite late and now want to catch up with a few old classics in the Lockdown, you have to dig deep into your pocket. Not only old consoles are now traded on ebay and Co. at moon prices, retro games have also become damn expensive.

Old Nintendo games in particular seem to have gained a lot of value in recent months. The perfect occasion to take a look at the parents’ attic and to look for the lost treasures of their own childhood. Well-preserved first generation with original packaging Pokémon games are now being traded for around 150 euros **. The second generation games are even more valuable: collectors put around 180-200 euros on the table.

But Snes classics are also incredibly valuable. For Super Metroid with OVP, prices of 250 to 300 euros are called , Secret of Mana costs an impressive 90 to 120 euros (source: business insider).

_Wenn you are already on treasure hunt in the attic anyway, then it is best to look for the following things: _

retro games are worth a assets

But not only old Nintendo games have become more and more valuable over the past few years. The page calculates an average sales value of all vintage games and represents the development in an interesting graph:

While the corresponding games only brought in just around $ 7 on average a little more than 10 years ago, the purchase price has now risen to over $ 28 . No wonder: after all, the game offer is getting smaller over time. Age adds the modules and packs so much to the modules and packs if they are not properly stored. In addition, there is the increased interest from the corona pandemic, which also ensures a price increase (source: pricecharting.com).

So if you have a few old Nintendo or Sega games in stock, you can just ashes. A look at the old children’s room cabinet could be worthwhile – and your parents will also be happy when you come back to them.

How clubs work in Mario Strikers: Battle League

Mario Strikers: Battle League is the latest game in the Mario Strikers series released on Nintendo Switch. He returns many favorite mechanics, but also adds many new functions. This includes Strikers Club, which can make you think about how clubs work in Mario Strikers: Battle League.

Mario Strikers: Combat League clubs, explanation

The Stureker Club is only online mode in Mario Strikers: Battle Leauge. You can create or join the club, which can consist of 20 players . Regardless of whether you are the leader of the club or not, you will compete with other online clubs for ratings and promotion.

club seasons

There will be many seasons in Mario Strikers: Battle League. Participating in matches and winning, you can earn points to increase the rating of your club. You can play online matches alone or unite with other players in your club.

The place of your club in the season determines what place in the division it will receive next season. Your Club Rating will shift up or down at the end of each season, depending on how you coped with this season.

Club Set

The owner of the club can freely configure and manage the club settings. This includes:

  • Name

Mario Strikers: Battle League Football | Official Gameplay Overview Trailer
* A uniform
* Stadium
* Region
* Club policy
* Conditions for joining

When configuring the uniform of the club, the owners can change the color, drawing and logo to create a unique look. When choosing a stadium, you can choose a topic, a column of fence, decoration of the collar, gate and field. The stadium of your club will crash into the stadium of the opposite club, dividing the field.

Additional information about Mario Strikers: Battle League, see the article How to equipment affects your characteristics in Mario Strikers: Battle League? And what are hyperudars in Mario Strikers: Battle League? In professional game guides.

Apex Legends Update 1.95 Patchnotizen

Update 1.95 has arrived for Apex Legends, and here is the full list of changes and corrections that have been added with this patch. Season 13 of Apex Legends entitled “Savior” is now live on all platforms and adds a new legend called Newcastle to the game in addition to new map changes and PVE zones. There is a lot to discover in this new season, so everything is new with Apex Legends Update 1.95.

Apex Legends Update 1.95 Patchnotizen

New Legend: Newcastle *
* Passive: bring the wounded back
* Pull allies while reviving and protecting them with your resuscitation sign.
* Tactical: mobile sign
* Throw a controllable drone that creates a moving energy shield.
* Ultimate: Burgmauer
* Jump to an ally or target area and strike to build a fortified fortress.
Monstrous card update
* Newr Poi: Crashed beast
* News PVE feature: IMC weapons chambers
* The card rotation for the season for Saviours will be Storm Point, Olympus and World’s Edge.
* We also remove the longer 2-hour rotation block.
* Rank newly loaded
* The updated APEX LEGENDS ranking list: Saviours adds grades, adjustments to the entry costs and a revision of the ranking points to promote the team play.

Balance updates

Fastened legends

  • Increasingly no longer reduces the head shot damage

Production rotation

  • Flatline & Longbow come out and are now floor prey
  • Rampage & R-301 go in Crafter

Golden weapons

  • Eva-8, Bow, Flatline, P2020, Spitfire

helmets Buff

  • The reduction of blue helmets reducing the head shot was increased from 40 % to 50 %.
  • The reduction in the head shot damage of the purple helmet was increased from 50 % to 65 %.


  • Headshot multiplier reduced from 3.0 to 2.0
  • Damage reduced from 145 to 140


  • Reloading time from 2.6 to 3.1 increased
  • Slightly extended processing times


  • The damage multiplier for head shots was reduced from 1.75 to 1.5
  • The head shot distance was reduced from 64 m to 57 m
  • The cooling time at overheating was increased from 2.5 to 3.6
  • Slightly extended processing times


  • Damage reduced from 16 to 15
  • The damage multiplier for head shots was reduced from 1.75 to 1.5
  • The head shot distance was reduced from 64 m to 57 m
  • Reloading time from 2.8 to 3.2 increased
  • Pull time from 0.7 to 0.8 increased
  • The holster time was increased to 0.75 to 0.65
  • Increase time from 0.55 to 0.65 increased
  • Lower time from 0.5 to 0.6 increased


  • Improved recoil at the beginning of the pattern

Double shell

  • Removed from floor prey and craft packages

Mozambik & Peacekeeper

  • Limited damage from 0.8 to 1.0 increased

box weapons

  • Spitfire Back to Floor prey
  • Mastiff in Kiste


  • The damage was reduced from 19 to 18
  • The capacity of the Purple & Gold Magazine was reduced from 55 to 50
  • Scatter of the crouched hip fire increased
  • Running fastener removed
  • The damage multiplier for head shots was reduced from 1.75 to 1.5
  • The head shot distance was reduced from 64 m to 57 m
  • Reloading time from 3.2 to 3.4 increased
  • Pull time from 0.7 to 0.8 increased
  • The holster time was increased to 0.75 to 0.65
  • Increase time from 0.55 to 0.65 increased
  • Lower time from 0.5 to 0.6 increased


  • Tightened explosion pattern
  • The ammunition capacity was reduced from 6 to 4
  • Ammunition supply: 28
  • The damage per ball was increased from 11 to 14
  • Increased pellet size
  • The fire rate was increased from 1.1 to 1.2

cells & spray

  • The spawn rate of cells and syringes was reduced by about 18 %.

Wall improvements

  • The spin-up time of Sheila was reduced from 1.75 s to 1.25 s
  • The health of “ampedped cover” was increased from 45 to 120
  • The time of AMPED Cover was reduced from 4.25 to 3.6


  • Can no longer turn freely at the start during Skyward Dive

outside the borders

  • When leaving the borders, the following is deactivated:
    • Legend capabilities
    • Weapons, ordinances and vital objects
    • Healing objects (is not canceled during healing)
    • All active passives (e.g. Valks jetpacks)

edge of the world

  • Newly designed windows in the Lava Siphon control tower to focus on the lines of vision
  • Added to cover the lavagrube of lavasiphone
  • Gondel prey was optimized. The likelihood of finding high -level armor was significantly reduced. Climatic and lava siphon remain high-ranking prey pois

Arenas price adjustments


  • 100 → 75

Charge the rifle

  • Level 1: 200 → 150
  • Level 2: 200 → 150
  • Level 3: 450 → 400


  • Base: 400 → 300
  • Level 1: 250 → 200
  • Level 2: 300 → 250
  • Level 3: 400 → 350


  • Level 3: 400 → 350


  • Level 2: 250 → 200
  • Level 3: 300 → 250

Triple admission

  • Base: 600 → 500
  • Level 1: 250 → 200
  • Level 2: 300 → 250
  • Level 3: 400 → 300


  • Level 1: 150 → 200
  • Level 2: 250 → 350


  • Level 1: 200 → 150


  • Base: 350 → 400


  • Level 2: 250 → 200
  • Level 3: 350 → 300


  • Level 2: 300 → 250
  • Level 3: 350 → 300



  • Fixed for players within the smoke from Bangalore, who unintentionally received target aid to goals outside of the smoke.
  • Fixed errors in which Valk could no longer use diving towers if it was previously shot down during its ultimate ability.
  • Fix for the Volt animation for cases in which the weapon and crosshair have a shaky animation when the player is crouched.
  • Removal of cases in which weapons and attachments can be dropped/changed during the interaction with the loading tower, which leads to animation errors.
  • Fix for the legendary “Curse of the Amazon” of the loading defense work, in which the upper part of the weapon blocked the camera view when aimed at pages.
  • Fixed errors for cases in which the user access the replicator and calls its inventory before the user interface for the replicator is displayed, he can drop his weapon and stuck in a crouched position.
  • Canyonlands: Fixed for cases in which players could be blocked if they tried to activate Valks Ultimate.
  • A mistake was fixed in which the season tracker no longer indicated which season statistics they pursue.
  • Fixed the error in which the Sentinel could immediately charge when jumping.
  • Xbox One: Removal of cases in which players sometimes had to skip the legend selection phase because they stuck on the “Waiting for players” on the screen.
  • Fixed the problem in which the knocking of a player in an enemy team and the subsequent dying in front of the kill can lead to the kill being assigned to another team instead
  • Arenen – Problem resolved, in which Boosted Loader was missing on Wingman.
  • Problem resolved, in which finisher were not counted as damage to challenges.
  • Fixed the error in which Purple Evo-Schilde shine through closed care packages, prey pins and lifeline-care packages.
  • Removal of cases in which players could be killed by a death box if they came into contact with it on an airship.
  • Fixed mistakes for a problem in which players were killed when they throw a caustic barrel against an opening door.


  • Removal of cases in which Crypto’s heirloom (sword) seems to be stuck in the middle of his body while his drone is used.
  • Fixed the problem in which inspection of his heirloom with the “Deadly Byte” skin could be displayed a missing arm texture.
  • Removal of cases in which players could call their drone back immediately after activating their Ultimate.
  • Fixed errors in which crypto uses his legendary skin and while reviving by a mirage, with the exception of his sunglasses, which remains visible during the revival.


  • Fixed errors in which the use of Fuse’s Tactical in the water led to the sound overwhelming.
  • Removal of an error in which players can expand the range of motherlode if they are used on flyers, cryptos drone, loot roar and lobas bracelet.


  • Fixed for cases in which Horizons Ultimate disappears when the player opens a door next to it.


  • Removal of an error in which the shield regeneration of Wattson’s ultimate Mirage’s position unveiled when it was invisible during the revival.
  • Fixed errors in which Mirages bait sprint faster when the player is armed with an object than if he is unarmed.


  • Removal of a problem in which the gripping of grounded Loot Rollers can lead to the player is thrown at high speed.

News custom match system

Custom Match replaces the previous private match system.

  • QOL improvements for custom matches:
    • Improvements in the user interface and design.
    • Custom game now saves team names and game settings when you return from the game to the lobby.
    • Match flow improvements.
  • Added new starting parameters to select display goals for Observer in advance.
  • The color palette used by observers when displaying teams has been updated (map overview + highlights)
    • In addition, the color duplicated problem previously occurred in the map overview was remedied
  • The text “Team eliminated” was updated with a unique color for anonymous mode in the custom game.

APEX legends is now available for PC, PS4, PS5, Xbox One, Xbox Series X | S and Nintendo Switch.

Attack of the fanboy / captain / Apex Legends Update 1.95 Patchnotizen

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