The Elder Scrolls Online is a game full of beautiful locations. However, some of them you don’t want to visit, especially when it comes to these five worst cities in ESO! Tamriel (Tamriel) is not set the same everywhere. Everyone has their style. As far as urban planning is concerned, there are significant differences between regions in the world. There are positive examples, such as empires or cities with the most straightforward structure of high-level elves. Then there are alleys full of nightmares, winding paths, confusing buildings, and annoying verticality, which (almost) make every player feel white-hot.
Vivec Stadt-beautiful, terrifying pyramid

What kind of city is that? The city is named after the living Dunmer god Vivec, who has already pushed players to a fever pitch in two games. Because the city of Vvardenfell in Morrowind is a temple city arranged according to the requirements of God, it consists of several pyramid-shaped structures (states), which are built in the swamp area.
Although the blooming city has frustrated the players in the Morrowind game, ESO players can at least endure that in this game, the city has not been completed, and not all pyramids are in place.
What is the most annoying? The pyramid-shaped states are very well established. Because the entrance to the different floors of the vast structure is always not where you need it, and you spend a lot of time walking around the large building, you finally realize that you have to go up or down one floor.
Once you find access, the whole thing won’t get better because if you are looking for a specific NPC or shop, you usually have to walk elsewhere inside. The navigation in the Dunmer hall is unpleasant, and many players are happy after they have finally completed all the missions in Vivec City. At some point, you long for the asteroid hanging in the sky one day to fall and end this flawed construction project eventually.
Why is everything okay? Just as annoying as the states of Vivec Stadt: they look very cool. This city has a unique appearance, and only the palaces of the rulers of God who stand in all states know how to impress people. Who knows, maybe the confusing structure is only for deliberate purposes so that the subjects of the living God will not get stupid ideas?
Abahs Landung-Diagonal Alley, Tower, and Canal

What kind of city is that? Abah’s landing site is located in the southern part of Hammerfell Province and mainly lives in Redguards. The city started to play a role with the humorous DLC Thief’s Guild and left a deep impression on players with its lively bachelor, intrigue, and many oriental atmospheres.
What is the most annoying? When Abba landed, the designer might locate himself in a medieval city, such as Baghdad or Damascus, because the town is composed of different angles and levels. Although you can still make good progress on the main street, the backyard and alleys are confusing.
In addition, during the thieves’ guild, you must keep climbing the towers and rooftops of the city because thieves especially like to hang out nearby. The stairs leading to these ventilated places are often entirely different from the stairs leading to the task markers, and even those who find the right way often fall off the unsafe sidewalks and must start over.
Why is everything okay? Although pathfinding is terrible, it is precise that Abba’s landing device exhibits a certain crude charm after the sneaky thief escaped from the guards, whoever used the many winding alleys as an ideal escape route, who might not have cursed them so much.
Waldheim-Tree Town is always wrong.

What kind of city is that? Waldheim is-surprisingly-a a town of wood elves inhabiting trees. The settlement is located in the Greenschatten area of Valenwald, Kingdom of Bosmer.
Like a small forest elf town, giant trees are a large part of the buildings there, and you are often at dizzying heights.
What is the most annoying? You can guess it, but these treehouses are just horror for those who are not squirrels. Like all vertical structural positions of ESO, the task marker only shows where the target is, not how to reach the target. In a “normal” city, you are usually taken to a house, while in Waldheim, you typically stand in front of a tree trunk and ask yourself: “How do I get there?”.
The solution is usually any staircase or bridge from another tree to the place you are looking for. It’s frustrating!
In addition, they built a shrine 30 miles from the village in Waldheim. Therefore, you must crawl in the forest for several years until you can finally explore this miserable city of trees.
Windhelm-entanglement

What kind of city is that? Windhelm is located in the Ostmarsch region of Skyrim province and is the king Jorunn in the competition. This city is ancient and is considered to be the oldest still inhabited city on the mainland.
It was once built by the legendary hero Ysgramor, whose residence was built by enslaved elves as a monument to his dead son.
What is the most annoying? When one stays in Windhelm for a long time, the grief of the former builder and the suffering of the elven slave labor seem to be transferred to the players because the city has become more and more tortuous and chaotic in the development process.
In addition, even sidewalks are often walled, creating a more claustrophobic and curved feeling.
In any case, people will spend more time in this city looking for people looking for tasks in a maze of alleys and paths or visiting a particular place. The fun seems different.
Why is everything okay? The ancient northern city of Windhelm (Windhelm) has an epic bridge and a huge palace where the rulers of the Ebony Treaty lived. You can hardly get enough of these vast structures, and fortunately, both of these structures are easy to find.
Schildwacht-Less is more

What kind of city is that? The sentinel, or sentinel, is the capital of Haberfield and belongs to the Redguard Empire. The settlement is located on the edge of the Alik’s Desert and is exceptionally spacious.
What is the most annoying? It is the vastness of the city, reminiscent of the desert, that is their big problem. The damn place is too far! Even the central points of contact are very widely distributed, and once you have a task to go to the outer area of this elongated settlement, you will feel pain. You walked there for a while.
If you stay in the guard for longer, all you want is for the Red Guards to demolish the city, rebuild the city and make it more compact.
Why is everything okay? As long as you are not a supporter of patriotism, you do not have to be vigilant. But anyway, if you are there, you should go to see the magnificent palace and look for theater groups, which usually have strange performances.