Advance access or early access (in English, Early Access) is a financing model in the videogame industry by which consumers can pay for a videogame in the various development cycles (Pre Alfa, Alpha, Beta) and get Access to the versions prior to the official launch, while the developer can use those funds to continue working on the development of the video game. Those who pay for these versions usually help to debug the videogame, provide comments and suggestions, and can access special materials. The anticipated access approach is a common way of obtaining funds for independent videogames, and can also be used together with other financing mechanisms, including micromecenazgo (crowdfunding). Many micromecenazgo projects promise to offer access to alpha and / or beta versions of the videogame as development progresses; However, unlike some of these projects requesting funds but still do not have a playable video game, all video games of advance access offer players an immediately playable version of the unfinished video game.
The Satisfactory update 5 has been published in the Experimental Area on Steam and Epic Games Store, ie in the test area of the early access version. The public test run of the update may take several weeks. The developers appreciate about a month.
Update 5 does not include new production buildings, production plans or research levels. Rather, existing game elements will be revised and improved. Apart from that the developers improve the general construction possibilities and several parts of the world (Northern Forest, Dune Desert, Caves), there will be many new cosmetic factory components that can be built with better factories. These include u.a. New walls, windows, carriers, walkways and a number of new roofs. Certain parts of buildings can also overlap – depending on the type of building.
The automated transport vehicles are also revised and should now be better with obstacles in the way and the fuel. In addition, you can control the tension network with signals more effective, so that several trains can be better coordinated on a route. In addition, trains can collide and lose their cargo.
Also new are customizable signs and the Customizer as a central way to optically individualize the factory (material and color). Last But Not Least has been published the first and yet pretty experimental version of dedicated servers (instructions). The change log can be found here.